![]() Fix for Newcastle bug where using his Ultimate would deploy longer than intended.Fix for Newcastle bug where players are unable to reload while the “Destroy Wall” prompt is onscreen.Fix for Newcastle bug where players are able to fill Revive Shield instantly by throwing a Knockdown Shield and picking it back up.Fixed bug for cases where Newcastle could get stuck in the air for a few seconds when using his Ultimate while ensnared by Ash’s tactical.Crypto can now scan Survey Beacons with his Drone while riding the Trident.This will give winning teams with high eliminations about 40 to 60 more RP. We are changing it so each squad is worth about 20% less, while maintaining a minimum of 20%. The subsequent three are worth about 80%, and anything after that is worth about 20%. Rings tuned for more balanced map dispersion.Ĭurrently the first three eliminations are worth about 100%.Fixed some final rings that end in heal offs.No blue beam on initial drop (will still show up after the Care Package lands).The weapon attachment panel now comes with a Shield Battery instead of two Shield Cells.Cooldown reduced from 5 minutes to 3.5 minutes.Healing pool increased from 150 to infinite (still lasts 20s).Moved revive cancel option from Lifeline to the player that’s getting revived.Can now use decoys from Valk Skydive Re-Deploy.Optic on Gold version defaults to the 3x Ranger.Weapons and Abilities will now only stow in an OOB trigger when the player is on the ground (OOB timer will still tick up).Wingman and CAR SMG added to the crafting and removed from floor loot.R-301 and Rampage removed from crafting and added back to floor loot.Smart Loot is no longer generated for teammates outside the Armory.Base hop-up spawn rate is now 50% with Gold hop –ups further reduced to 20%. Decreased chances of hop-ups spawning through the Smart Loot system.Removed Gold Loot Roller reward at Wave 8.Prevented Tridents from landing on top of Armories.Fixed an issue where you would become unable to mantle after using the teleporter under the Armory (Hotfix).Fixed an exploit allowing players to throw grenades or use an Ash ult to enter through a hole in the collision mesh of the Armories roof (Hotfix).Updated the art and position of the shields regening UI on the HUD to sit above the players unitframe.Scoreboard added as a tab at the end of the game for both Arenas and Control.Scoreboard added as a tab while spectating in Arenas.Arenas: Moved the scoreboard to the second tab in the inventory and added new tracked player information( assists, and crafting materials), and round wins for the team.Changed the scoreboard button to be the same button as the inventory on the respawn screen. Control: Moved the scoreboard to the inventory as the first tab.Added a HUD message when Lockout is no longer available in the match ( displays again if Lockout conditions are met when Lockout is not available).Removed the Squad Wipe Ratings Bonus when killing an enemy.Players will no longer get the Playing With Squad Ratings bonus for Ratings gained from Lockout being broken, and Bonus Capture Timed Event being completed.Players now gain Ratings for team actions like Zone Neutralization or Capture even if they participated in the action and got personal Ratings out of it as well ( previously the player would get one or the other ).Updates to Spawning Logic to try to prevent players from spawning near enemies.Merged the Marksman and Sniper Loadouts into a single Long-Range Loadout, Added a Specialist Loadout Category to give players more Med-Close Range options. ![]()
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